Update

Update your copy of the game to version 1.11.1!

Please do not apply this patch manually to Steam edition of the game. It will be applied automatically.

Fast download links

What's new in this update:

1.11.1

  • 3 new cities: Venice, Graz, and Klagenfurt with a lot of new kilometers to explore
  • Seat Adjustment feature
  • Several months of tweaks of car AI code
  • Re-designed radio player for with additional sorting and filtering options
  • New Cruise control features
  • Displaying current road speed limit in Route Advisor (disable, or switch car or truck specific limits in options)
  • Complete UI facelift
  • Support for sway bar simulation
  • Refined the truck suspension for more control over truck and trailer stability
  • Recalculated the center of gravity of each cargo (more individual behavior of the whole rig)
  • Controls to adjust trailer stability in options
  • Improve collisions of player's truck and AI vehicles
  • Re-created all scratch and crash sounds in the game
  • Equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks
  • More realistic timing for the air brake sound
  • Retarder indicator is lit during automatic retarder usage
  • Ability to sell a garage
  • Ability to relocate your headquarters to another city
  • View the full changelog

Update history:

1.10.1

Code:

  • Support for metallic paintjobs.
  • Fixed possible rare hang or crash.
  • Physics parameters of the fifth wheel are configurable in physics.sii

Data:

  • Updated accessories to support paintjobs
  • Corrected speed limits in Austria, Belgium and Germany
  • Tweaked prices and unlock levels of some accessories
  • Fixed acceleration of traffic
  • Tweaked accessories of traffic trucks (badges, mirrors and sunshields)
  • Fixed various bugs in truck and trailer models

1.9.22

Code:

  • Brand new traffic AI system;
  • Oculus Rift support (with the -oculus launch option - this will be improved in the future), now also in the retail version;
  • Early support for gamepad-controlled mouse cursor;
  • Improved handling of automatic gearbox (more gears, interaction with cruise control);
  • Improved compatibility with semi-broken prefabs used in mods;
  • Improved error handling in radio playback;
  • Updated defaults for the Xbox 360 controller in the input wizard to provide a better initial experience.

Models:

  • Scania Streamline improvements (model, textures, paint jobs, new parts and accessories) - you may need visit truck dealer and re-purchase some parts;
  • Volvo FH16 improvements (interior, wipers, shadows);
  • Iveco Hi-way improvements (dashboard computer, shadows);
  • Paintjobs are properly applied on add-ons in interior views;
  • Map improvements.

Sound:

  • V8 engine sounds for Scania R and Scania Streamline.

1.8.2.5

  • Fixed crash with new Volvo in UK

1.8.2.3

  • All-new Scania Streamline truck model

1.7.1

  • Fixed crash on freight market when too many jobs were generated (mods only)
  • Fixed rare crash that sometimes happened with air horn usage
  • Fixed incorrect trailer placement when automatic parking was used in Trameri Warszaw
  • Fixed engine displacement volumes for Volvo and Iveco

1.7.0

  • All new Volvo FH and FH16 truck model

1.6.1

  • World of Trucks site launched
  • Photo Studio - includes Photo-mode and Screenshot Manager allowing upload of your best screenshots to World of Trucks
  • Online profiles - ability to connect your profile to your World of Trucks account
  • New Iveco Stralis Hi-Way sounds recorded from actual truck
  • Individual air-horn sounds
  • Realistic fuel consumption option
  • Adaptive automatic transmission option
  • Shorter jobs generation probability increased
  • License plate changes fixed
  • (1.6.1) Fixed crash when a truck uses addons from removed mods
  • (1.6.1) Increased length of input in UI related to World of Trucks accounts

1.5.2

  • Minimum requirement for Going East! DLC

DATA

  • Truck interiors appropriate for selected cabin type
  • Several new cars in the AI traffic
  • Lot of map tweaks especially in German/Poland area

CODE

  • Improved upgrade shop (addons and wheels handling, interiors) - you may encounter unexpected changes when shop is fixing your truck state
  • Fixed pedestrians disappearing
  • Fixed driver logs
  • Polished automatic gearbox logic
  • Consumption gauge and air pressure screen on Scania dashboard
  • Hazard warning made independent of blinkers

OPTIONS

  • Steering sensitivity slider range increased (both directions)
  • Steering non-linearity properly used with mouse
  • Added rumble stripe sound check-box so that it's possible to switch it off

1.4.12

  • Improved resistance to some kinds of mod conflicts
  • Added g_prefab_replace command simplifying rename of prefabs.
  • Fixed issues with advisor after teleport.
  • Fixed several possible instabilities.
  • Fixed positioning of some company trailers.

1.4.8

  • License plate system corrections
  • Interior animation fixes
  • Fixes to several tuning parts acting incorrectly
  • Improvements in memory system for better stability under heavy load
  • Traffic lights system fixes

1.4.1

VEHICLES

  • All new truck Iveco Stralis Hi-Way with tuning upgrades
  • Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator
  • DAF: fixed speed gauge display in UK trucks, fixed exhaust
  • Majestic: Fixed disappearing of the doorsteps
  • Renault: Fixed blinkers
  • Man: Fixed material issues
  • Fixed wrong lod on flat bed trailer
  • Overweight trailer: Fixed position of wheel and mudguards
  • Cistern trailer: Fixed position of wheel and mudguards
  • Log trailer: Added front white lights
  • Fix shadow casters for some upgrades
  • AI cars: the lamps are visible from greater distance at night
  • Fixed shader issues with auxilary lights for all trucks

SIMULATON

  • Reworked force feedback feature
  • Engine torque simulation improvements. Idle throttle and clutch changes.
  • Many new physical properties added to the simulation model. All dashboard gauges are simulation based now
  • Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK. Pilot testing with kind help of www.fanaleds.com
  • There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)
  • Fuel consumption during engine idle fixed

GAMEPLAY

  • Redesigned Job Market's job listing to be able scroll through all jobs
  • The speed limiter can be now disabled in Options screen.
  • Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.
  • Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse
  • Ferry route length displayed in the job selection.
  • Loan installments are properly rounded up and displayed, improved timing of loan payments
  • Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed
  • There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0)
  • World map can be closed by same key that opens it (default key M)

MAP

  • Fixed navigation lines on UK variant roundabout
  • Hundreds map fixes, tweaking and prettyfications
  • A2 highway completed (as in real life 2 lane highway) including tollgates
  • New road leading south from Szczecin in Poland
  • Fix - added some no-weather areas placed under some bridges to avoid rain appearing there
  • Wrongly set border between France and Belgium fixed
  • Grass, terrains and rocks intersecting walls of some tunnels fixed
  • Tons of other minor map fixes

MODELS

  • Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later)
  • Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill
  • New small tollgates in Poland on A2 road
  • Fixed animations of various pedestrians

CODE

  • Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and "spikes" for more even framerate
  • It is possible to skip the intro animation using a -nointro parameter
  • Fixed garage name in player truck relocation UI
  • Rain probability in both corner values ensures infinite weather duration
  • Weather can change after time fast forward
  • The save slot selection is shown after profile selection if there was problem with automatic load
  • There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads
  • Increased range of non-linerity slider in controller option screen
  • Fix potential crash related to recent Nvidia Optimus drivers changes
  • Added more job-start autosaves
  • Improved robustness to mod removals
  • Improved behavior of input wizard
  • Improved efficiency of memory pool usage
  • Renamed game.log and game.crash files to game.log.txt and game.crash.txt
  • Improved behavior of non-widescreen resolutions while driving
  • Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars
  • The game will reset jobs whenever it detects certain changes in data
  • Added Georgian language to the game

SOUND

  • Money sound played only on important events
  • Air brake sound fixed

STEAM

  • Game will pause when Steam overlay appears
  • Steam notifications are positioned on the opposite side of the screen than Route Advisor

MODDING

  • New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.
  • Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.
  • As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.

1.3.1

  • (1.3.1) several safety checks added to improve stability with unofficial game mods created for previous versions of the game
  • official licenses from Iveco and Volvo
  • ability to change the company name, logo or preferred brand
  • retarder (automatic or manual)
  • per-profile mod selection (can be overridden using -force_mods command line parameter)
  • support local currencies of each country in the game
  • gearbox accessory selection
  • new online radio stations (now up to 190 stations)
  • physics takes into account different weights for trailers and cargos
  • Renault Premium upgrades
  • Renault Magnum side-skirts are now an optional upgrade
  • hired driver log
  • hired drivers more likely to find suitable cargo on the way back
  • re-hired driver issue fixed
  • ferry fee is not charged to player for quick jobs
  • UK distances in GPS fixed
  • fixed memory leak when playing mp3 files using radio
  • improved handling of corrupted save files
  • improved resiliency to some types of corruptions caused by mod removal
  • fixed cabin blur during rain
  • over 200 map changes and fixes
  • several German roads thoroughly tweaked and prettyfied
  • bump causing damage on German A3 fixed
  • powerline columns in the middle of the road removed
  • gas station in Bremen
  • AI curves fixing on some prefabs
  • increased vertex buffer sizes to improve game stability with more detailed vehicle models
  • Product Key verification step added, only genuine keys in good standing accepted as of version 1.3+

1.2.5.1

  • DAF - added as new licensed truck brand
  • added command line parameter -nodx9ex which disables extended DX9 interfaces for compatibility with Xfire
  • support for Unicode characters
  • support for Japanese, Korean, Vietnamese, Chinese, and Bulgarian
  • enter your name in profile with non-ASCII characters
  • better automatic save/load system
  • fixes in registration plates for SK, NL, FR, I, S, BE, A
  • recreated lamps illumination of all trucks, trailers and AI vehicles
  • readjusted fatigue simulation
  • new gearboxes for each truck
  • adjusted steering
  • over two hundred individual map fixes and prettyfications, fixed weather areas, added new lamps to prefabs
  • several inaccessible roads removed from navigation system
  • bus added as AI vehicle in traffic
  • improvements of AI handling on prefabs - speed, acceleration, and braking
  • decreased Valiant dashboard brightness
  • route advisor's "running line" corrected
  • added extra tier to progress history - progress is shown up to level 150 now
  • skill screen doesn't pop up on level up anymore if there are no skill points available
  • rain probability slider added to Options
  • truck braking intensity slider added to Options
  • subtle improvements in HDR tonemapping

1.1.3

  • Improved handling of fatigue.
  • Stopping of advisor lines fixed.
  • Some potentially crashing issues fixed.

1.1.1

  • Hazard warning indicators are working with engine off.
  • Improved vehicle maneuverability.
  • Improved HDR tonality.
  • Cruise control disables on any action of the driver.
  • Fixed sunshafts missing with MLAA enabled in some situations.
  • Dynamic force feedback disabled when the game is paused.
  • Truck license plate management corrected.
  • Missing money in UK variant of "lite" Route Advisor fixed.
  • Wrong dashboard cruise control symbols corrected.
  • Wrong handling of double click on certain UI elements fixed.
  • Missing AI traffic on some low-end setups fixed.
  • Missing load/save screenshots for long profile names fixed.
  • Random trailer disappearing after truck upgrade fixed.
  • Missing navigation route after truck upgrade fixed.
  • Parking bonus is awarded correctly.
  • Total job distance computation corrected.
  • Fixed sound bursts of the environment-placed sounds.
  • Parking brake stick animation updated after setting value.
  • Map: signs tweaking, AI speed tweaking on some problem spots.
  • Fixed Majestic windshield wipers.